head to head
Dungeons of Dredmor asks more than L.A. Noire, and the gap is optimization.

Optimization · Systems & Chaos
A comedic roguelike where absurd skill trees and crafting combos carry you past lutefisk and Diggle hordes.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
Dungeons of Dredmor leans Optimization (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
Dungeons of Dredmor
Turn-based; no physical demands
L.A. Noire
Light shooting and driving, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeons of Dredmor
No adaptive opponent
L.A. Noire
Suspects follow fixed scripts, never adapt
Dungeons of Dredmor leans clearly harder on variance.
Dungeons of Dredmor
Random floors, loot, and crafting drops vary runs
L.A. Noire
Interrogation tells and clues hidden until discovered
Dungeons of Dredmor leans clearly harder on optimization.
Dungeons of Dredmor
Skill-tree synergies and crafting are highly solvable
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.