head to head
Borderlands 2 asks more than Dungeons of Dredmor, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
A comedic roguelike where absurd skill trees and crafting combos carry you past lutefisk and Diggle hordes.
Borderlands 2 leans Optimization (Systems & Chaos); Dungeons of Dredmor leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Dungeons of Dredmor
Turn-based; no physical demands
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Dungeons of Dredmor
No adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Procedurally generated weapon drops vary
Dungeons of Dredmor
Random floors, loot, and crafting drops vary runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Skill trees and gear math heavily solved
Dungeons of Dredmor
Skill-tree synergies and crafting are highly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.