head to head
Baldur's Gate 3 asks more than Dungeon of the Endless, and the gap is reads.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A roguelike tower-defense hybrid about escorting a crystal through a randomised dungeon.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Dungeon of the Endless leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Dungeon of the Endless
Pause-friendly control, no twitch demands
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Dungeon of the Endless
Monster waves spawn by fixed door-opening rules
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Dungeon of the Endless
Unknown rooms and random hero or item finds
Baldur's Gate 3 leans a little harder on optimization, though the gap is small.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Dungeon of the Endless
Dust economy and turret placement are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.