head to head
Dungeon of the Endless asks more than L.A. Noire, and the gap is optimization.

Optimization · Systems & Chaos
A roguelike tower-defense hybrid about escorting a crystal through a randomised dungeon.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
Dungeon of the Endless leans Optimization (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
Dungeon of the Endless
Pause-friendly control, no twitch demands
L.A. Noire
Light shooting and driving, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeon of the Endless
Monster waves spawn by fixed door-opening rules
L.A. Noire
Suspects follow fixed scripts, never adapt
Dungeon of the Endless leans clearly harder on variance.
Dungeon of the Endless
Unknown rooms and random hero or item finds
L.A. Noire
Interrogation tells and clues hidden until discovered
Dungeon of the Endless leans clearly harder on optimization.
Dungeon of the Endless
Dust economy and turret placement are the real game
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.