head to head
Borderlands 2 asks more than Dungeon of the Endless, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
A roguelike tower-defense hybrid about escorting a crystal through a randomised dungeon.
Borderlands 2 leans Optimization (Systems & Chaos); Dungeon of the Endless leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Dungeon of the Endless
Pause-friendly control, no twitch demands
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Dungeon of the Endless
Monster waves spawn by fixed door-opening rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Procedurally generated weapon drops vary
Dungeon of the Endless
Unknown rooms and random hero or item finds
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Skill trees and gear math heavily solved
Dungeon of the Endless
Dust economy and turret placement are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.