head to head
Baldur's Gate 3 asks more than Silent Service, and the gap is reads.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
The classic WWII Pacific submarine simulator of stalking Japanese convoys and plotting torpedo attacks.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Silent Service leans Optimization (Systems & Chaos).
Silent Service leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Silent Service
Periscope aiming and timing matter, but pace is slow
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Silent Service
Escort AI is scripted; no adaptive opponent
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Silent Service
Convoy composition and detection rolls are hidden randomness
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Silent Service
Torpedo solutions and approach plotting are solvable geometry
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.