head to head
Borderlands 2 asks more than Silent Service, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
The classic WWII Pacific submarine simulator of stalking Japanese convoys and plotting torpedo attacks.
Borderlands 2 leans Optimization (Systems & Chaos); Silent Service leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Silent Service
Periscope aiming and timing matter, but pace is slow
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Silent Service
Escort AI is scripted; no adaptive opponent
Borderlands 2 leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
Silent Service
Convoy composition and detection rolls are hidden randomness
Borderlands 2 leans a little harder on optimization, though the gap is small.
Borderlands 2
Skill trees and gear math heavily solved
Silent Service
Torpedo solutions and approach plotting are solvable geometry
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.