head to head
Silent Service asks more than L.A. Noire, and the gap is optimization.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Optimization · Systems & Chaos
The classic WWII Pacific submarine simulator of stalking Japanese convoys and plotting torpedo attacks.
L.A. Noire leans Optimization (Systems & Chaos); Silent Service leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Light shooting and driving, very forgiving
Silent Service
Periscope aiming and timing matter, but pace is slow
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Suspects follow fixed scripts, never adapt
Silent Service
Escort AI is scripted; no adaptive opponent
Silent Service leans a little harder on variance, though the gap is small.
L.A. Noire
Interrogation tells and clues hidden until discovered
Silent Service
Convoy composition and detection rolls are hidden randomness
Silent Service leans clearly harder on optimization.
L.A. Noire
Evidence chains and question choices have fixed correct answers
Silent Service
Torpedo solutions and approach plotting are solvable geometry
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.