head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Pure Optimization
Sequencing global nation control and tech investment against an alien timetable of hidden incursions.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Terra Invicta leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Terra Invicta
Strategic menu simulation; no physical dimension exists
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Terra Invicta
AI factions follow scripted priorities without adaptive player modelling
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Terra Invicta
Alien incursion timing and random nation resistance rolls carry real unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Terra Invicta
Faction tech trees and Earth nation control routing form a deeply solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.