head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; The Mortuary Assistant demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
A body-preparation horror sim where randomised demon identities and shift events create genuine variance around a learnable ruleset.
Baldur's Gate 3 leans Optimization (Systems & Chaos); The Mortuary Assistant leans Variance (Systems & Chaos).
The Mortuary Assistant leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
The Mortuary Assistant
Physical embalming tasks under time pressure; moderate coordination demand
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
The Mortuary Assistant
Demon behaviour is scripted, not adaptive to player strategy
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
The Mortuary Assistant
Demon identity, body assignments and haunting events are randomised each shift
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
The Mortuary Assistant
Embalming procedures and demon-identification logic are fully learnable rules
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.