The Mortuary Assistant cover art

The Mortuary Assistant

A body-preparation horror sim where randomised demon identities and shift events create genuine variance around a learnable ruleset.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION3 /10READS1 /10VARIANCE7 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    3/10

    Physical embalming tasks under time pressure; moderate coordination demand

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Demon behaviour is scripted, not adaptive to player strategy

  3. Variance

    cheat: See what's hidden / map the RNG

    7/10

    Demon identity, body assignments and haunting events are randomised each shift

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Embalming procedures and demon-identification logic are fully learnable rules

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2022
Developer
DarkStone Digital
Platforms
PC, Switch
Modes
Single player
IGDB users
80/100
PuzzleSimulatorAdventureIndieHorrorThrillerMystery