The Mortuary Assistant cover art

games like

The Mortuary Assistant

The Mortuary Assistant leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator - then ranked by cheat-test profile.

EXECUTION3 /10READS1 /10VARIANCE7 /10OPTIMIZATION6 /10

12 games like The Mortuary Assistant

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Five Nights at Freddy's 2 cover art
Five Nights at Freddy's 2Systems & Chaos · survival horror

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 4) - Mask, flashlight, and music box juggling demands fast hands

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XCOM: Enemy Unknown cover art
XCOM: Enemy UnknownSystems & Chaos · turn-based tactics

Both lean on execution about the same (3 vs 3). Biggest difference: optimization (6 vs 8) - Squad composition, research order, and base economy are solvable

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Don't Starve cover art
Don't StarveSystems & Chaos · wilderness survival

Both lean on variance about the same (7 vs 7). Biggest difference: execution (3 vs 2) - Kiting combat is simple but timing matters marginally

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The Banner Saga cover art
The Banner SagaSystems & Chaos · tactical RPG

Both lean on reads about the same (1 vs 1). Biggest difference: variance (7 vs 5) - Armor/strength interaction and random narrative outcomes create variance

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The Long Dark cover art
The Long DarkSystems & Chaos · wilderness survival

Both lean on execution about the same (3 vs 2). Biggest difference: execution (3 vs 2) - Rifle aim and wolf struggles need minimal twitch

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State of Decay 2 cover art
State of Decay 2Systems & Chaos · zombie survival management

Both lean on execution about the same (3 vs 3). Biggest difference: variance (7 vs 5) - Permadeath, infestations and survivor traits randomise each community

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Keep Talking and Nobody Explodes cover art
Keep Talking and Nobody ExplodesSystems & Chaos · co-op puzzle

Both lean on execution about the same (3 vs 3). Biggest difference: variance (7 vs 5) - Random module combinations every bomb

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Reigns cover art
ReignsSystems & Chaos · narrative card game

Both lean on variance about the same (7 vs 7). Biggest difference: execution (3 vs 1) - Swiping cards left or right has no skill dimension

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Party Hard cover art
Party HardSystems & Chaos · stealth strategy arcade

Both lean on execution about the same (3 vs 3). Biggest difference: variance (7 vs 5) - Random traps, events and witness behaviour vary each level

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60 Seconds! cover art
60 Seconds!Systems & Chaos · survival choice game

Both lean on variance about the same (7 vs 7). Biggest difference: execution (3 vs 2) - Frantic one-minute house scavenge needs quick navigation

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Lethal Company cover art
Lethal CompanySystems & Chaos · co-op horrorcross-genre

Both lean on variance about the same (7 vs 7). Biggest difference: execution (3 vs 4) - Movement and aim matter under pressure.

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R.E.P.O. cover art
R.E.P.O.Systems & Chaos · co-op horror extractioncross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 4) - Physics-based carrying of fragile loot punishes clumsy hands

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Game details

Released
2022
Developer
DarkStone Digital
Platforms
PC, Switch
Modes
Single player
IGDB users
80/100
PuzzleSimulatorAdventureIndieHorrorThrillerMystery