head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A co-op horror about scavenging scrap on hostile moons for a quota.

Variance · Systems & Chaos
A body-preparation horror sim where randomised demon identities and shift events create genuine variance around a learnable ruleset.
Lethal Company leans Variance (Systems & Chaos); The Mortuary Assistant leans Variance (Systems & Chaos).
Lethal Company leans a little harder on execution, though the gap is small.
Lethal Company
Movement and aim matter under pressure.
The Mortuary Assistant
Physical embalming tasks under time pressure; moderate coordination demand
Lethal Company leans a little harder on reads, though the gap is small.
Lethal Company
Other players coordinate, but enemies scripted.
The Mortuary Assistant
Demon behaviour is scripted, not adaptive to player strategy
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lethal Company
Moon layouts and monster spawns randomize.
The Mortuary Assistant
Demon identity, body assignments and haunting events are randomised each shift
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lethal Company
Quota routing and loadouts reward planning.
The Mortuary Assistant
Embalming procedures and demon-identification logic are fully learnable rules
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.