head to head
Borderlands 2 asks more than The Mortuary Assistant, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
A body-preparation horror sim where randomised demon identities and shift events create genuine variance around a learnable ruleset.
Borderlands 2 leans Optimization (Systems & Chaos); The Mortuary Assistant leans Variance (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
The Mortuary Assistant
Physical embalming tasks under time pressure; moderate coordination demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Enemies are scripted loot fodder
The Mortuary Assistant
Demon behaviour is scripted, not adaptive to player strategy
The Mortuary Assistant leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
The Mortuary Assistant
Demon identity, body assignments and haunting events are randomised each shift
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
The Mortuary Assistant
Embalming procedures and demon-identification logic are fully learnable rules
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.