head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; We Happy Few demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A dystopian survival adventure about blending into a drugged English town gone wrong.
Baldur's Gate 3 leans Optimization (Systems & Chaos); We Happy Few leans Optimization (Systems & Chaos).
We Happy Few leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
We Happy Few
Clunky melee and stealth with low ceiling
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
We Happy Few
Wellies follow scripted suspicion rules
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
We Happy Few
Procedural districts and loot vary per run
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
We Happy Few
Conformity systems, crafting, and routes are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.