head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Optimization · Systems & Chaos
A dystopian survival adventure about blending into a drugged English town gone wrong.
L.A. Noire leans Optimization (Systems & Chaos); We Happy Few leans Optimization (Systems & Chaos).
We Happy Few leans a little harder on execution, though the gap is small.
L.A. Noire
Light shooting and driving, very forgiving
We Happy Few
Clunky melee and stealth with low ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Suspects follow fixed scripts, never adapt
We Happy Few
Wellies follow scripted suspicion rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Interrogation tells and clues hidden until discovered
We Happy Few
Procedural districts and loot vary per run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Evidence chains and question choices have fixed correct answers
We Happy Few
Conformity systems, crafting, and routes are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.