head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The classic AD&D CRPG where party planning beats dice luck over time.

Optimization · Systems & Chaos
A comedic roguelike where absurd skill trees and crafting combos carry you past lutefisk and Diggle hordes.
Baldur's Gate leans Optimization (Pure Optimization); Dungeons of Dredmor leans Optimization (Systems & Chaos).
Baldur's Gate leans a little harder on execution, though the gap is small.
Baldur's Gate
Pause-and-play needs minimal dexterity.
Dungeons of Dredmor
Turn-based; no physical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Scripted encounters, no adaptation.
Dungeons of Dredmor
No adaptive opponent
Dungeons of Dredmor leans a little harder on variance, though the gap is small.
Baldur's Gate
AD&D dice rolls throughout.
Dungeons of Dredmor
Random floors, loot, and crafting drops vary runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Party builds and encounter prep solvable.
Dungeons of Dredmor
Skill-tree synergies and crafting are highly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.