head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
The classic AD&D CRPG where party planning beats dice luck over time.

Optimization · Systems & Chaos
Optimizing Grey Knight loadouts and campaign decisions against escalating Bloom infection timers.
Baldur's Gate leans Optimization (Pure Optimization); Warhammer 40,000: Chaos Gate - Daemonhunters leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Pause-and-play needs minimal dexterity.
Warhammer 40,000: Chaos Gate - Daemonhunters
Turn-based; Willpower and cover angle require spatial not twitch skill
Warhammer 40,000: Chaos Gate - Daemonhunters leans a little harder on reads, though the gap is small.
Baldur's Gate
Scripted encounters, no adaptation.
Warhammer 40,000: Chaos Gate - Daemonhunters
Chaos AI follows scripted threat escalation patterns
Warhammer 40,000: Chaos Gate - Daemonhunters leans a little harder on variance, though the gap is small.
Baldur's Gate
AD&D dice rolls throughout.
Warhammer 40,000: Chaos Gate - Daemonhunters
Nemesis Force activations, random Bloom spread, and loot drops create variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Party builds and encounter prep solvable.
Warhammer 40,000: Chaos Gate - Daemonhunters
Grey Knight wargear, psychic powers, and campaign priority are tightly optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.