head to head
Balloon FightvsWarioWare: Smooth Moves
Balloon Fight leans Execution (Pure Mechanics); WarioWare: Smooth Moves leans Execution (Pure Mechanics).
Balloon FightWarioWare: Smooth Moves
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads1 vs 0
Balloon Fight leans harder on reads: A couch rival adds light prediction; birds don't adapt
Variance2 vs 3
WarioWare: Smooth Moves leans harder on variance: Random microgame draws keep each run unpredictable
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

