head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Touch-rhythm accuracy with a gacha layer that only shapes score ceilings.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.
BanG Dream! Girls Band Party! leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BanG Dream! Girls Band Party!
Full-combo accuracy on dense charts is the real test
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BanG Dream! Girls Band Party!
No opponent - multiplayer is parallel play
Super Mario Maker
Levels are static once built; nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BanG Dream! Girls Band Party!
Gacha decides your scoring ceiling, not your accuracy
Super Mario Maker
Unknown user levels are hidden information until attempted
Super Mario Maker leans a little harder on optimization, though the gap is small.
BanG Dream! Girls Band Party!
Band composition and skill timing tune score output
Super Mario Maker
Mastering tool tech and level conventions is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.