head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Kart-style plane racing testing handling lines under item-pickup chaos.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.
Banjo-Pilot leans Execution (Practiced Mastery); FlatOut 2 leans Execution (Pure Mechanics).
FlatOut 2 leans a little harder on execution, though the gap is small.
Banjo-Pilot
Plane handling and shortcut lines need steady GBA control
FlatOut 2
High-speed control amid wrecks and ragdolls
Banjo-Pilot leans a little harder on reads, though the gap is small.
Banjo-Pilot
Link-cable races add light human prediction
FlatOut 2
No adaptive opposition worth modeling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Item pickups shuffle race outcomes
FlatOut 2
Crash physics and track debris vary every race
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Course knowledge and character choice settle quickly
FlatOut 2
Track knowledge and car tuning settle into routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.