head to head
Baseball MogulvsSimCity 4
Baseball Mogul leans Optimization (Pure Optimization); SimCity 4 leans Optimization (Pure Optimization).
Baseball MogulSimCity 4
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 0
Baseball Mogul leans harder on reads: no adaptive opposing agent, just simulation
Variance4 vs 3
Baseball Mogul leans harder on variance: simulated game outcomes involve randomness
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

