head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-city sequel deepening freeflow combat and predator gadget play.

Execution · Practiced Mastery
A black-and-white cinematic samurai side-scroller built on parry-timing duels.
Batman: Arkham City leans Execution (Practiced Mastery); Trek to Yomi leans Execution (Practiced Mastery).
Trek to Yomi leans a little harder on execution, though the gap is small.
Batman: Arkham City
Combo chains and counters need timing.
Trek to Yomi
Parry and counter timing carries every duel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham City
Enemies scripted, not adaptive.
Trek to Yomi
Enemies follow scripted attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham City
Fixed encounters and challenges.
Trek to Yomi
Linear cinematic encounters, nothing hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham City
Gadget combos and challenge maps learnable.
Trek to Yomi
Learning combos and enemy patterns is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.