head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A licensed brawler testing spacing and pattern memorisation through fixed stages.

Execution · Practiced Mastery
A traditional licensed platformer testing jump timing across fixed, memorisable levels.
Batman Returns leans Execution (Practiced Mastery); Disney's Hercules Action Game leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Batman Returns
Crowd control spacing and boss timing carry the game
Disney's Hercules Action Game
Herculean difficulty demands precise jumps and sword timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batman Returns
Clowns attack in fixed waves
Disney's Hercules Action Game
Enemies follow simple fixed attack scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Batman Returns
Stages never change between attempts
Disney's Hercules Action Game
Level layouts are fixed once played
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Batman Returns
Learning enemy waves and item spots is the depth
Disney's Hercules Action Game
Memorising level hazards and power-up locations
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.