head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Light / Casual
A choice-driven Batman story with negligible skill demands.

Variance · Light / Casual
An atmospheric scripted horror story that tests nerve, not mechanical skill.
Batman: The Telltale Series leans Variance (Light / Casual); Parasocial leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: The Telltale Series
Quick-time combat is choreography, not skill
Parasocial
Slow walking-sim interactions, no dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: The Telltale Series
Villains follow the script, never adapting
Parasocial
The stalker is a scripted story beat, not a mind
Parasocial leans a little harder on variance, though the gap is small.
Batman: The Telltale Series
Story branches are hidden information once through
Parasocial
Unknown scripted events supply the first-run dread
Parasocial leans a little harder on optimization, though the gap is small.
Batman: The Telltale Series
Detective scenes are guided with no real solving
Parasocial
Following the story's correct actions is straightforward
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.