head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A manic bullet-hell shooter testing reflexive dodging through dense scripted patterns.

Execution · Pure Mechanics
Pure car control over loose surfaces, sharpened by memorising every stage.
Batsugun leans Execution (Pure Mechanics); Colin McRae Rally 2.0 leans Execution (Pure Mechanics).
Batsugun leans a little harder on execution, though the gap is small.
Batsugun
Dodging dense bullet patterns at speed is the whole test
Colin McRae Rally 2.0
Surface-specific car control at speed decides every stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batsugun
Enemies follow fixed scripted waves, never adapt
Colin McRae Rally 2.0
Time-trial format - no adaptive opponent on the stage
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Batsugun
Patterns are deterministic once learned, little randomness
Colin McRae Rally 2.0
Mid-stage surprises minimal once pace notes are internalised
Colin McRae Rally 2.0 leans a little harder on optimization, though the gap is small.
Batsugun
Route and powerup priorities reward scoring optimization
Colin McRae Rally 2.0
Memorising stages and tuning setups converges times steadily
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.