head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A manic bullet-hell shooter testing reflexive dodging through dense scripted patterns.

Execution · Pure Mechanics
A demanding return to classic Crash platforming.
Batsugun leans Execution (Pure Mechanics); Crash Bandicoot 4: It's About Time leans Execution (Pure Mechanics).
Batsugun leans a little harder on execution, though the gap is small.
Batsugun
Dodging dense bullet patterns at speed is the whole test
Crash Bandicoot 4: It's About Time
Brutal platforming with precise crate timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batsugun
Enemies follow fixed scripted waves, never adapt
Crash Bandicoot 4: It's About Time
Scripted bosses
Batsugun leans a little harder on variance, though the gap is small.
Batsugun
Patterns are deterministic once learned, little randomness
Crash Bandicoot 4: It's About Time
Deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Batsugun
Route and powerup priorities reward scoring optimization
Crash Bandicoot 4: It's About Time
N. Verted and flashback routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.