head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Cops-and-robbers spin on Battlefield built around heists, chases, and urban shootouts.

Execution · Pure Mechanics
An aerial arena shooter testing twitch piloting and prediction of human dogfighters.
Battlefield Hardline leans Execution (Competitive PvP); Strike Vector EX leans Execution (Pure Mechanics).
Strike Vector EX leans a little harder on execution, though the gap is small.
Battlefield Hardline
Close-quarters gunplay and high-speed vehicle chases
Strike Vector EX
High-speed vector-switching dogfights demand precise aim and control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield Hardline
Cops-versus-criminals humans adapt heist tactics
Strike Vector EX
Predicting human pilots' transform timing wins duels
Battlefield Hardline leans a little harder on variance, though the gap is small.
Battlefield Hardline
Spawns and loot grabs shuffle engagements
Strike Vector EX
Spawns and pickups add minor noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield Hardline
Gadget loadouts and mode-specific route knowledge
Strike Vector EX
Loadout counters and map knowledge sit underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.