head to head
Strike Vector EX asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
An aerial arena shooter testing twitch piloting and prediction of human dogfighters.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Strike Vector EX leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Strike Vector EX leans a little harder on execution, though the gap is small.
Strike Vector EX
High-speed vector-switching dogfights demand precise aim and control
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Strike Vector EX leans clearly harder on reads.
Strike Vector EX
Predicting human pilots' transform timing wins duels
Super Mario World
Scripted Koopas adapt to nothing
Strike Vector EX leans a little harder on variance, though the gap is small.
Strike Vector EX
Spawns and pickups add minor noise
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Strike Vector EX
Loadout counters and map knowledge sit underneath
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.