head to head
Strike Vector EX asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
An aerial arena shooter testing twitch piloting and prediction of human dogfighters.
DOOM (2016) leans Execution (Pure Mechanics); Strike Vector EX leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Strike Vector EX
High-speed vector-switching dogfights demand precise aim and control
Strike Vector EX leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Strike Vector EX
Predicting human pilots' transform timing wins duels
Strike Vector EX leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Strike Vector EX
Spawns and pickups add minor noise
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Strike Vector EX
Loadout counters and map knowledge sit underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.