head to head
Strike Vector EX asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
An aerial arena shooter testing twitch piloting and prediction of human dogfighters.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Strike Vector EX leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Strike Vector EX
High-speed vector-switching dogfights demand precise aim and control
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Strike Vector EX leans clearly harder on reads.
Strike Vector EX
Predicting human pilots' transform timing wins duels
Super Mario Odyssey
No adaptive opponents whatsoever.
Strike Vector EX leans a little harder on variance, though the gap is small.
Strike Vector EX
Spawns and pickups add minor noise
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Strike Vector EX
Loadout counters and map knowledge sit underneath
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.