head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A fixed-position shooter testing aim and target prioritization against waves.

Execution · Pure Mechanics
An explosively destructible run-and-gun starring parody action-movie heroes.
Beach Head 2002 leans Execution (Pure Mechanics); Broforce leans Execution (Pure Mechanics).
Beach Head 2002 leans a little harder on execution, though the gap is small.
Beach Head 2002
Aim and target prioritization under fire dominate
Broforce
Run-and-gun reflexes amid constant explosions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beach Head 2002
Enemy waves scripted, not adapting to you
Broforce
Enemies are dumb scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beach Head 2002
Attack timing and approach vectors vary
Broforce
Random bro assignments and destructible chaos shake runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beach Head 2002
Weapon switching and threat priority improve survival
Broforce
Knowing each bro's kit and level layouts helps
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.