head to head
Beach Head 2002 asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
A fixed-position shooter testing aim and target prioritization against waves.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Beach Head 2002 leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beach Head 2002
Aim and target prioritization under fire dominate
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Beach Head 2002
Enemy waves scripted, not adapting to you
DOOM (2016)
Demons scripted attack patterns.
Beach Head 2002 leans clearly harder on variance.
Beach Head 2002
Attack timing and approach vectors vary
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans a little harder on optimization, though the gap is small.
Beach Head 2002
Weapon switching and threat priority improve survival
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.