head to head
Beach Head 2002 asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A fixed-position shooter testing aim and target prioritization against waves.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Beach Head 2002 leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beach Head 2002
Aim and target prioritization under fire dominate
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beach Head 2002
Enemy waves scripted, not adapting to you
Super Mario Odyssey
No adaptive opponents whatsoever.
Beach Head 2002 leans clearly harder on variance.
Beach Head 2002
Attack timing and approach vectors vary
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Beach Head 2002
Weapon switching and threat priority improve survival
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.