head to head
Beach Head 2002 asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A fixed-position shooter testing aim and target prioritization against waves.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Beach Head 2002 leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Beach Head 2002 leans a little harder on execution, though the gap is small.
Beach Head 2002
Aim and target prioritization under fire dominate
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beach Head 2002
Enemy waves scripted, not adapting to you
Super Mario World
Scripted Koopas adapt to nothing
Beach Head 2002 leans clearly harder on variance.
Beach Head 2002
Attack timing and approach vectors vary
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beach Head 2002
Weapon switching and threat priority improve survival
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.