head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Soft-body physics sandbox driving and crashing.

Execution · Practiced Mastery
A claustrophobic first-person shooter horror game testing precise aim and stamina management under scarce resources.
BeamNG.drive leans Execution (Practiced Mastery); Cry of Fear leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Soft-body physics car control
Cry of Fear
Fast-paced shooting with limited stamina and scarce ammo demands precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Mostly sandbox, no adaptive opponents
Cry of Fear
Enemies follow scripted assault patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Emergent crash physics outcomes
Cry of Fear
Some item locations are unknown on first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Vehicle tuning, scenario routing
Cry of Fear
Weapon selection, safe routing and stamina discipline are optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.