head to head
Beat HazardvsWarioWare: Smooth Moves
Beat Hazard leans Execution (Pure Mechanics); WarioWare: Smooth Moves leans Execution (Pure Mechanics).
Beat HazardWarioWare: Smooth Moves
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Beat Hazard leans harder on variance: Your music library randomises spawn intensity unpredictably
Optimization4 vs 3
Beat Hazard leans harder on optimization: Perk loadouts and track choice are tunable for score
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

