head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Routing size-ordered pickup paths under time pressure with quirky rolling controls.

Optimization · Practiced Mastery
Mapping a branching-fable decision tree with light combat between choices.
Beautiful Katamari leans Optimization (Practiced Mastery); Stories: The Path of Destinies leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beautiful Katamari
Dual-stick rolling control matters but forgives sloppiness
Stories: The Path of Destinies
Counter-based combat is forgiving Arkham-style timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beautiful Katamari
Cousins and objects never react to your strategy
Stories: The Path of Destinies
Enemies telegraph from fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beautiful Katamari
Object placements are fixed after a first look
Stories: The Path of Destinies
Branch outcomes are hidden until a path is tried
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beautiful Katamari
Size-ordered pickup routing is the real scoring game
Stories: The Path of Destinies
Mapping choice combinations to find the true ending is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.