head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Dystopian management adventure about a landlord spying on tenants for a totalitarian state.

Optimization · Systems & Chaos
The classic WWII Pacific submarine simulator of stalking Japanese convoys and plotting torpedo attacks.
Beholder leans Optimization (Pure Optimization); Silent Service leans Optimization (Systems & Chaos).
Silent Service leans a little harder on execution, though the gap is small.
Beholder
Simple point-and-click landlord actions
Silent Service
Periscope aiming and timing matter, but pace is slow
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Tenants follow scripted schedules, not adaptive
Silent Service
Escort AI is scripted; no adaptive opponent
Silent Service leans a little harder on variance, though the gap is small.
Beholder
Tenant events and directives surprise first runs
Silent Service
Convoy composition and detection rolls are hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Money, time, and blackmail decision routing
Silent Service
Torpedo solutions and approach plotting are solvable geometry
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.