head to head
BeholdervsSilent Service
Beholder leans Optimization (Pure Optimization); Silent Service leans Optimization (Systems & Chaos).
BeholderSilent Service
Axis by axis
Execution1 vs 2
Silent Service leans harder on execution: Periscope aiming and timing matter, but pace is slow
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Silent Service leans harder on variance: Convoy composition and detection rolls are hidden randomness
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

