head to head
Bejeweled 3vsDarkwood
Bejeweled 3 leans Variance (Systems & Chaos); Darkwood leans Variance (Systems & Chaos).
Bejeweled 3Darkwood
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
Darkwood leans harder on variance: procedural map and unknown night events
Optimization5 vs 6
Darkwood leans harder on optimization: barricade economy and routing are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

