head to head
Beyond: Two SoulsvsHeavy Rain
Beyond: Two Souls leans Execution (Light / Casual); Heavy Rain leans Execution (Light / Casual).
Beyond: Two SoulsHeavy Rain
Axis by axis
Execution2 vs 3
Heavy Rain leans harder on execution: QTE prompts under tension
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Heavy Rain leans harder on variance: First-run uncertainty about consequences
Optimization2 vs 3
Heavy Rain leans harder on optimization: Branch knowledge fully solves outcomes
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

