head to head
Beyond: Two SoulsvsUntil Dawn
Beyond: Two Souls leans Execution (Light / Casual); Until Dawn leans Variance (Systems & Chaos).
Beyond: Two SoulsUntil Dawn
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 1
Until Dawn leans harder on reads: Villain and monster behaviour are scripted, not adaptive
Variance1 vs 6
Until Dawn leans harder on variance: Butterfly effect hides consequences; many outcomes are unknown first run
Optimization2 vs 5
Until Dawn leans harder on optimization: Choice trees and clue collection are fully mappable across runs
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

