head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Light / Casual
Cinematic interactive drama following a woman tethered to a ghostly entity.

Execution · Light / Casual
A collection of short stories about a family's strange deaths.
Beyond: Two Souls leans Execution (Light / Casual); What Remains of Edith Finch leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond: Two Souls
QTE prompts with forgiving failure states
What Remains of Edith Finch
Varied vignettes require light input skill.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond: Two Souls
No opponent; cinematic scenes
What Remains of Edith Finch
No adversaries.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond: Two Souls
Branching outcomes surprise first playthrough
What Remains of Edith Finch
Stories are fixed.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond: Two Souls
Choice outcomes mappable across replays
What Remains of Edith Finch
Little to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.