head to head
BioShockvsKid Icarus: Uprising
BioShock leans Execution (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
BioShockKid Icarus: Uprising
Axis by axis
Execution5 vs 6
Kid Icarus: Uprising leans harder on execution: Stylus aiming through flight and ground combat
Reads1 vs 3
Kid Icarus: Uprising leans harder on reads: Multiplayer Light vs Dark adds human opposition
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 6
Kid Icarus: Uprising leans harder on optimization: Weapon fusion and intensity-wager risk tuning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

