head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
Detective work against randomised suspect identities that reshuffle every playthrough.

Variance · Systems & Chaos
Building a psyche and gaming dice checks through a dense authored narrative.
Blade Runner leans Variance (Systems & Chaos); Disco Elysium: The Final Cut leans Variance (Systems & Chaos).
Blade Runner leans a little harder on execution, though the gap is small.
Blade Runner
Point-and-click investigation, no dexterity required
Disco Elysium: The Final Cut
Pure reading and clicking, no physical layer
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blade Runner
Suspects follow branching scripts, not adaptive minds
Disco Elysium: The Final Cut
Every character responds along authored branches
Blade Runner leans a little harder on variance, though the gap is small.
Blade Runner
Replicant identities are randomised each playthrough
Disco Elysium: The Final Cut
Dice checks and hidden thresholds gate outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blade Runner
Evidence chains and questioning routes reward systematic detective work
Disco Elysium: The Final Cut
Skill builds and check preparation are the solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.