head to head
No, I'm Not A Human asks more than Blade Runner, and the gap is variance.

Variance · Systems & Chaos
Detective work against randomised suspect identities that reshuffle every playthrough.

Variance · Systems & Chaos
Screening nightly visitors against hidden tells, converging toward a deduction checklist.
Blade Runner leans Variance (Systems & Chaos); No, I'm Not A Human leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blade Runner
Point-and-click investigation, no dexterity required
No, I'm Not A Human
Checking visitors and clicking doors needs no dexterity
No, I'm Not A Human leans a little harder on reads, though the gap is small.
Blade Runner
Suspects follow branching scripts, not adaptive minds
No, I'm Not A Human
Visitors run on hidden rules, not an adapting mind
No, I'm Not A Human leans clearly harder on variance.
Blade Runner
Replicant identities are randomised each playthrough
No, I'm Not A Human
Who is human is hidden information you must screen for
No, I'm Not A Human leans a little harder on optimization, though the gap is small.
Blade Runner
Evidence chains and questioning routes reward systematic detective work
No, I'm Not A Human
Tell-checking becomes a learnable checklist across runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.