head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
Detective work against randomised suspect identities that reshuffle every playthrough.

Optimization · Systems & Chaos
Turn-based dungeon crawling testing resource management against randomised floors.
Blade Runner leans Variance (Systems & Chaos); Pokémon Mystery Dungeon: Gates to Infinity leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blade Runner
Point-and-click investigation, no dexterity required
Pokémon Mystery Dungeon: Gates to Infinity
Turn-based grid moves involve no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blade Runner
Suspects follow branching scripts, not adaptive minds
Pokémon Mystery Dungeon: Gates to Infinity
Dungeon Pokémon follow simple rules, never adapt
Blade Runner leans a little harder on variance, though the gap is small.
Blade Runner
Replicant identities are randomised each playthrough
Pokémon Mystery Dungeon: Gates to Infinity
Random floor layouts and item spawns vary each delve
Pokémon Mystery Dungeon: Gates to Infinity leans a little harder on optimization, though the gap is small.
Blade Runner
Evidence chains and questioning routes reward systematic detective work
Pokémon Mystery Dungeon: Gates to Infinity
Team builds and item management converge to known strategies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.