head to head

Blasphemous cover artvsGhost of Tsushima: Director's Cut cover art

BlasphemousvsGhost of Tsushima: Director's Cut

Blasphemous leans Execution (Practiced Mastery); Ghost of Tsushima: Director's Cut leans Execution (Practiced Mastery).

EXECUTION6 /10READS1 /10VARIANCE1 /10OPTIMIZATION5 /10
BlasphemousGhost of Tsushima: Director's Cut

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads1 vs 1

Even - both lean on reads about the same.

Variance1 vs 1

Even - both lean on variance about the same.

Optimization5 vs 6

Ghost of Tsushima: Director's Cut leans harder on optimization: Stance matchups, charms and gear form a solvable system

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Blasphemous

full breakdown

Ghost of Tsushima: Director's Cut