head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
Sucker Punch's follow-up to Tsushima, a revenge tale set around Mount Yōtei in 1603 Ezo.
Blasphemous leans Execution (Practiced Mastery); Ghost of Yōtei leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
Ghost of Yōtei
Weapon-swap duels and parry timing remain the core test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Scripted bosses
Ghost of Yōtei
Enemies follow learnable scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
Ghost of Yōtei
Mostly deterministic encounters
Ghost of Yōtei leans a little harder on optimization, though the gap is small.
Blasphemous
Rosary bead builds and routing
Ghost of Yōtei
Weapon matchups and build choices reward system play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.