head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.
Blasphemous leans Execution (Practiced Mastery); God of War (2005) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Blasphemous leans a little harder on reads, though the gap is small.
Blasphemous
Scripted bosses
God of War (2005)
Mythic bosses run scripted phases
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
God of War (2005)
Authored set pieces; nothing meaningful is hidden
God of War (2005) leans a little harder on optimization, though the gap is small.
Blasphemous
Rosary bead builds and routing
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.